Crunchfish XR Skeleton 2.0 is ready for release

Crunchfish is now ready to release XR Skeleton 2.0 to customers and partners. This is the second generation of the flagship product – XR Skeleton – that target devices with a single camera. In this upgraded version the power consumption decreased due to more efficient use of different processing units, but most importantly support for tracking of two hands simultaneously has been added. Until now, two-hands tracking has only been available in the XR Skeleton Stereo product.

Crunchfish XR Skeleton 2.0 is ready. This software is an upgraded version of the XR Skeleton 1.1 and target use cases in primarily AR/VR, but the algorithms are also applicable in the automotive industry. With more wide-angle camera sensors available on the market, single sensor solutions are becoming more common. The benefits are lower cost, less power consumption and that one sensor is enough to cover a large space in front of the user that enables a wider interaction space for hand tracking. Interaction with two hands becomes natural.

Compared with having two camera sensors as in the stereo camera set-up, the accuracy when moving the hands in the depth direction is less precise with a single camera. Still, it is possible to enable a great user experience in many use cases also with a single camera. Especially with a wide-angle sensor since both hands can fit in the field of view of the camera when interacting with the device.

In the car environment, often just one sensor is used to track driver and passenger in the front seat. Tracking of two hands and sometimes even four hands is required which both are supported by the latest algorithms. In AR/VR and especially smart glasses, there is sometimes only one camera sensor between the lenses to save cost. Still, support for interaction with two hands is required.   

“After specific requests from many customers regarding support of two hands in the single camera hardware environment, we decided to extend our solution with that functionality. With a modified neural network and programming, I am now proud to be able to deliver this upgraded XR Skeleton product that is faster, consumes less power and support tracking of two hands”, says Jens-Henrik Lindskov, R&D Director at Crunchfish Gesture Interaction.

For more information, please contact:
Joakim Nydemark, CEO of Crunchfish Gesture Interaction AB
+46 706 35 16 09
Joakim.nydemark@crunchfish.com

The information was provided by the contact person above for publication on 14 November 2022 at 08:30 CET.

Västra Hamnen Corporate Finance AB is the Certified Adviser. Email: ca@vhcorp.se. Telephone +46 40 200 250.

About Crunchfish – crunchfish.com/gestures
Crunchfish is a deep tech company developing a Digital Cash platform for Banks, Payment Services and CBDC implementations and Gesture Interaction technology for AR/VR and automotive industry. Crunchfish is listed on Nasdaq First North Growth Market since 2016, with headquarters in Malmö, Sweden and with subsidiary in India.

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