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Gesture controlled interaction will dominate in Augmented and Virtual Reality

2017-02-23|

Every revolutionizing technology leap that has changed humans’ daily lives – the PC, internet, the mobile phone – has been faster, bigger and more disruptive than the last. With augmented and virtual reality, we are facing the next revolution – a paradigm shift that completely changes how we experience the world and the way we […]

Every revolutionizing technology leap that has changed humans’ daily lives – the PC, internet, the mobile phone – has been faster, bigger and more disruptive than the last. With augmented and virtual reality, we are facing the next revolution – a paradigm shift that completely changes how we experience the world and the way we interact in such environments.

So far, design of user interfaces has focused on input through a keyboard, mouse or touch screen. In AR/VR environments this won’t work, since the screen is not accessible. In VR, the user is often limited to a hand control that’s out of sight. To interact without a physical device is preferable, which is why touchless gestures, voice control and eye tracking are far better interaction methods.

AR, VR and gesture control

The alternatives to touchless gestures all have drawbacks either in terms of cost, convenience or precision that will prevent them for becoming anything but peripheral interaction complements to gesture control. Dominating players in the market and market research firms predict gesture control to be one of the most effective ways to interact with AR/VR mobile devices.

Crunchfish’s touchless gesture control solution Touchless A3D® has been perfected for mobile users since 2011. It is ready to provide interaction to any AR/VR device or app, regardless if it is pre-installed by the hardware manufacturer or downloadable from a software application provider.

If you have used a VR-headset to watch a video in your social media feed, you have probably recognized the need for better interaction methods when navigating and controlling the content. Without a screen to touch, we see gesture control as the obvious way to interact with and experience VR content.


AR and VR bring an interaction paradigm shift

2017-02-20|

AR and VR completely change the way we interact. Interfaces based on gestures, body- and eye movement are introduced instead. Crunchfish is one of the leading companies within gesture control. We will be at MWC to demonstrate how gesture control is a convenient way to interact in AR and VR environments. Stop by our booth […]

AR and VR completely change the way we interact. Interfaces based on gestures, body- and eye movement are introduced instead. Crunchfish is one of the leading companies within gesture control. We will be at MWC to demonstrate how gesture control is a convenient way to interact in AR and VR environments.

Stop by our booth and experience gesture interaction. We will be showing:

  • Gesture controlled educational VR – Play with gestures and learn about a unique education method and a new learning experience that is changing the way we educate people.
  • Gesture controlled AR smart glasses – Gesture control is one of the most efficient ways to interact in AR environments. Experience it first-hand using gestures.
  • VR media content browsing with gesturesGet a taste of gesture interaction while browsing 360-content with a Virtual Reality headset.
  • Taking selfies using gestures – Try convenient photo capturing from a distance using touchless gestures. Use a V-sign for instant photo capturing.

Welcome to the Swedish Pavilion, Hall 7, Stand 7E41

See you there!!

The Crunchfish team


Two additional Augmented Reality patents allowed

2017-02-10|

The Swedish Patent and Registration Office (PRV) has allowed Crunchfish two patents in Sweden for ways of discovering passive mobile users located near active users. This is essential to enable communication and information-sharing between all present users. These are Crunchfish’s second and third AR-patents, in addition to the first granted patent published on November 15, […]

The Swedish Patent and Registration Office (PRV) has allowed Crunchfish two patents in Sweden for ways of discovering passive mobile users located near active users. This is essential to enable communication and information-sharing between all present users. These are Crunchfish’s second and third AR-patents, in addition to the first granted patent published on November 15, 2016.

AR-games like Pokémon Go become more social

Pokémon Go made AR (Augmented Reality) known to the world when the game was introduced in 2016. Crunchfish’s product aBubbl® can take Pokémon Go and other apps to the next level by making them collaborative and more social. With aBubbl® in the app the users can:

  • Discover who’s nearby.
  • Make contact and communicate.
  • Broadcast invites.
  • Share information and objects.

With the patented technologies, all active users can discover passive users nearby. The patents have a 20-year validity counted from 2015.

“These patents are commercially very important to Crunchfish since they solve the problem of how passive mobile users can be discovered by active users. This is crucial when offering Crunchfish’s kind of augmented reality to apps in social media, dating, business networking, conferencing or collaborative games.”, says Joachim Samuelsson, Crunchfish’s Chairman of the Board and responsible for the company’s IP-portfolio.

This is how it works

aBubbl® is based on beacon technology originally developed for stationary Bluetooth transmitters with the ability to reach passive mobile users, i.e. users that are not actively using their phone. To preserve battery life, however, it is necessary to limit how often passive users respond to beacons. Normally a passive user only responds to the first beacon signal, and is then unresponsive within the beacon’s range.

aBubbl® enables a dynamic system using mobile Bluetooth transmitters already embedded in mobile phones. Such systems usually have multiple active users. To enable them to discover all users nearby, the system must support a function that allows passive users to be rediscovered. These two new patents protect innovations that enable this, either by instructing active users to temporarily transmit on a secondary beacon channel or by other active users providing a list of passive users they have already discovered.

Crunchfish’s patent portfolio

Crunchfish has 51 active patents and patent applications nationally and internationally, based on 16 patent families within two technology areas – gesture control and Augmented Reality. There are 10 unique innovations within gesture control which all have been granted patents and 13 unique innovations within Augmented Reality of which three are granted. The company owns all its patents and patent applications without restrictions.

Crunchfish’s strategy is to protect the company’s technology in all geographically important markets. Crunchfish intends to expand its patent portfolio continuously to targeted markets by new innovations within both gesture control and augmented reality.

For further information, please contact: 

Joachim Samuelsson, Chairman of the Board, +46 708 464 788 or Joakim Nydemark, CEO, +46 706 351 609.